class ui.Action
class Action { // properties bool autoget property m_isVisible; bool autoget property m_isEnabled; bool autoget property m_isCheckable; bool bindable autoget property m_isChecked; ui.Icon* autoget property m_icon; string_t autoget property m_text; string_t autoget property m_toolTip; // events event m_onTriggered(); // construction construct( ui.Icon* icon, string_t text, void function* onTriggered() = null ); construct( string_t iconFileName, string_t text, void function* onTriggered() = null ); construct( string_t text, void function* onTriggered() = null ); destruct(); };