class ui.Action
class Action {
// properties
bool autoget property m_isVisible;
bool autoget property m_isEnabled;
bool autoget property m_isCheckable;
bool bindable autoget property m_isChecked;
ui.Icon* autoget property m_icon;
string_t autoget property m_text;
string_t autoget property m_toolTip;
// events
event m_onTriggered();
// construction
construct(
ui.Icon* icon,
string_t text,
void function* onTriggered() = null
);
construct(
string_t iconFileName,
string_t text,
void function* onTriggered() = null
);
construct(
string_t text,
void function* onTriggered() = null
);
destruct();
};