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@gary-biagioni
I guess the above just goes into the scripting panes. One problem I have is how do I debug the program I write. Not sure how to be able to do that, for example, look at the contents of a variable.
You can use the good old printf debugging.
import "hexEncoding.jnc" void main() { int a = 10; char s[] = "abcdef"; char buf[] = 0x"01 02 03 04 05"; string_t msg = $"a: %1/0x%(1;02x) s: %2 buf: %3"(a, s, encodeHexString(buf, sizeof(buf), ' ')); // string_t msg = $"a: %d/0x%02x s: %s buf: %s"(a, a, s, encodeHexString(buf, sizeof(buf), ' ')); // same printf($"This will go to the system log: $msg\n"); g_logWriter.write(log.StdRecordCode.PlainText, $"This will go to the normal log: $msg\n"); }
The system log can be viewed via Menu->View->System Log
That said above this looks super interesting to handle responses https://ioninja.com/doc/developer-manual/tutorial-ias-server.html
That said above this looks super interesting to handle responses
https://ioninja.com/doc/developer-manual/tutorial-ias-server.html
At the moment of writing this tutoiral, onLogRecord was the only approach to reading incoming data bytes.
onLogRecord
Of course, it still works, but we now have receive and receiveAll functions. I believe they are much easier to use.
receive
receiveAll
Hi Gary,
Sorry, the API documentation is currently just a placeholder; it's auto-generated from the script sources (you can also check those sources directly at $IONINA_DIR/scripts/api/). However, we also have some scripting tutorials in the Developer Manual (https://ioninja.com/doc/developer-manual/tutorials.html) -- those should be helpful.
$IONINA_DIR/scripts/api/
For the in-app-scripting inside the "Script" pane, all the available function declarations can be found at scripts/api/ias.jnc
scripts/api/ias.jnc
To answer your question, the receive and receiveAll functions are used to collect raw data bytes that appear in your log as the RX (incoming) stream.
receive is the most basic method; it accepts the buffer and timeout and works as such:
timeout
0
-1
receiveAll is a helper wrapper around receive and is used to fill the supplied buffer entirely (you can see its implementation in ias.jnc). This is convenient when your script needs to fill a fixed-size packet header before proceeding. If a packet arrives in chunks, the receiveAll will wait until the buffer is complete and only then return. The overloaded version of receiveAll with the timeout parameter will attempt to fill the buffer entirely -- but will bail after timeout milliseconds.
ias.jnc
Hope this helps; feel free to ask more.
Are those little icons on the snapshot indicates the type of connection besides it is a pipe? (Socket, shared memory, message queue)
Pipe Monitor shows named and anonymous pipes only.
Anonymous pipe opens will be marked as (unnamed). If you run a Win32 code to create anonymous pipes such as:
(unnamed)
HANDLE hReadPipe; HANDLE hWritePipe; dword_t actualSize; char data[] = "abcdefghi"; char buffer[1024]; ::CreatePipe(&hReadPipe, &hWritePipe, NULL, 0); ::WriteFile(hWritePipe, data, sizeof(data), &actualSize, NULL); ::ReadFile(hReadPipe, buffer, sizeof(buffer), &actualSize, NULL); ::CloseHandle(hReadPipe); ::CloseHandle(hWritePipe);
You should see something like:
The screenshot failed to upload; could you try again, please?
Regarding the IPC method, well, the Pipe Monitor shows communications over named and anonymous pipes. To see if a particular read or write is issued over an anonymous or named pipe (and the name of the pipe), you have to follow the log up all the way to the pipe open operation for this particular file ID; there you'll see the file name and the role (client or server).
Yes, you can use Serial Tap to monitor RS422 communications. Use the RS485 portion of the terminal block to connect your TX+/- and RX+/- lines.
Hello,
ModbusRtuWritePacket is from the legacy Modbus packet template library; it doesn't support multiple values per packet. The new Modbus plugin uses structures defined in scripts/protocols/io_Modbus.jnc. If you need to do it programmatically, just assemble your packet structure from necessary chunks (ADU hdr, PDU hdr, function-specific params, values, CRC). Important -- be sure to add pragma(Alignment, 1) as to avoid unintended struct paddings!
ModbusRtuWritePacket
scripts/protocols/io_Modbus.jnc
pragma(Alignment, 1)
After the packet structure is defined, fill in the fields and calculate the checksum. Modbus RTU checksum is CRC16 ANSI (with init 0xffff) of the whole frame excluding the checksum itself.
0xffff
The full script listing is below:
import "io_Modbus.jnc" void main() { enum { DeviceAddress = 1, RegisterAddress = 0xA000, RegisterCount = 2, } pragma(Alignment, 1) struct MyPacket: io.ModbusRtuAduHdr, io.ModbusPduHdr, io.ModbusWriteMultipleParams { bigendian uint16_t m_registers[RegisterCount]; uint16_t m_crc; } MyPacket packet; packet.m_deviceAddress = DeviceAddress; packet.m_func = io.ModbusFunc.WriteMultipleRegisters; packet.m_address = RegisterAddress; packet.m_count = RegisterCount; packet.m_size = sizeof(packet.m_registers); packet.m_registers[0] = 123; packet.m_registers[1] = 456; // ... packet.m_crc = crc16_ansi(packet, offsetof(packet.m_crc), -1); transmit(packet, sizeof(packet)); }
Hello Jose,
Sure, no rush with the feedback -- please take your time.
And thank you so much! Wishing you a Merry Christmas and a Happy New Year as well! Enjoy your winter holidays!
Here's an internal build of IO Ninja for arm64:
https://tibbo.com/downloads/archive/ioninja/.internal/prerelease/ioninja-5.7.1-c-linux-arm64.tar.xz
The ioninja-hwc introduces two new parameters:
ioninja-hwc
--split-size <bytes> and --split-time <seconds>
--split-size <bytes>
--split-time <seconds>
Both options can be used together; in this case, the splitting will occur based on whichever condition is met first. Both options support reasonable suffixes, e.g., --split-size=10M, --split-time=6h, etc.
--split-size=10M
--split-time=6h
Let me know if this works for you!
If this is something you could add "for free" to your new development, great! If not, well, I think that this is no a common case, in fact, I found it very weird (but "real" indeed).
Yes, it comes for free, so we'll have a setting for that!