class ui.SocketPropertySet
class SocketPropertySet { // enums enum Defaults; bitflag enum PropertyId; // fields static string_t const DefaultRemoteAddress = "ioninja.com"; ui.StringProperty* m_remoteAddressProp; ui.IntProperty* m_remotePortProp; ui.BoolProperty* m_useReconnectProp; ui.IntProperty* m_reconnectTimeoutProp; ui.BoolProperty* m_useLocalAddressProp; ui.EnumProperty* m_adapterProp; ui.IntProperty* m_localPortProp; ui.BoolProperty* m_reuseLocalAddressProp; ui.BoolProperty* m_tcpKeepAliveProp; ui.BoolProperty* m_tcpNagleProp; ui.BoolProperty* m_tcpResetProp; ui.BoolProperty* m_udpBroadcastProp; string_t m_defaultRemoteAddress = DefaultRemoteAddress; uint16_t m_defaultRemotePort = Defaults.RemotePort; uint16_t m_defaultLocalPort = Defaults.LocalPort; uint_t m_defaultReconnectTimeout = Defaults.ReconnectTimeout; // methods void createProperties( ui.PropertyGrid* propertyGrid, ui.Property* group = null, ui.Property* insertBefore = null, ui.SocketPropertySet.PropertyId mask = PropertyId.AllTcpClient ); void load(doc.Storage* storage); void save(doc.Storage* storage); void restoreDefaults(); };